Planning a prize wall that pays
Prize counters · September 14, 2026 · the Buying Desk
A prize wall pays when the payout ratio stays in your favour, and the ratio is set by the mix, not by the machine. The bottom tier is the hand-out: small, bright, cheap by the case, the thing every player walks away with. The top tier is the plush the player is actually looking at. The middle tier is what keeps the wall honest.
Tier by cost per unit, and tier deep. The hand-out tier should be several cases wide, because it empties first and its whole job is to make the game feel generous. The top tier can be a single case of larger plush, rotated so the wall looks different every few weeks. Every product page prints the unit cost, so tiering is a sort, not a guess.
Reorder the bottom tier before the top row goes, not after. A wall with a gap in the top row reads as empty even when the bins are full. With no minimum order, the reorder can be one case of the tier that is running down, dispatched in one to two days from Maxton, NC.
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